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	<title>The Gamer Assembly &#187; Settings</title>
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	<link>http://blogs.gamerassembly.net</link>
	<description>some assembly required</description>
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		<title>3 Generations After The End: View From The Bottom Of Greybar City</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-view-from-the-bottom-of-greybar-city/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-view-from-the-bottom-of-greybar-city/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:49:20 +0000</pubDate>
		<dc:creator>T.W.Wombat</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=387</guid>
		<description><![CDATA[The following text was found encrypted with ROT13, hidden in a file tagged &#8220;Corrupt Image File&#8221;. It has the latest date of the 317 files in the directory, each containing a similar block of hidden and encrypted text. It&#8217;s all &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-view-from-the-bottom-of-greybar-city/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>The following text was found encrypted with ROT13, hidden in a file tagged &#8220;Corrupt Image File&#8221;. It has the latest date of the 317 files in the directory, each containing a similar block of hidden and encrypted text.</em></p>
<p><em></em>It&#8217;s all coming to a head. I can feel it. It&#8217;s only a matter of time before the Keepers switch from masters to slaves, and now it&#8217;s closer than ever. I know the Free Data Movement take a look at any new file that comes online. I only hope they&#8217;re bright enough to find and read this. I used some skills from the pre-disaster days when I was a total digit head so I could hide my journal, but I kept it simple. When the Keepers didn&#8217;t haul me in for treason, I figured they missed these files. Corrupt data is pretty common and there&#8217;s no sense scrutinizing every little thing, is there?</p>
<p>I&#8217;m an old man who wants to set the record straight about Greybar City before I shuffle off or they take me to Cybernetics to put my brain in one of the Pax bodies.</p>
<p>Let&#8217;s talk about life in the big city. The Keepers run everything. They control the entertainment, the food, the medical establishment, access to the data cached from when there was an Internet that they&#8217;ve been bastardizing, and all high-tech development. The rest of us go on like sheep, serving our role as proletariat laborers. If one of us gets a great idea, we&#8217;re asked to join the Keepers. But here&#8217;s the thing: If you join them, that&#8217;ll be the last original idea you have. I don&#8217;t know what they do for the initiation ceremony or what they cut out of your brain when they attach that infernal metal box to the back of your head, but Keepers are convinced that all the answers already exist online if only they&#8217;re diligent enough to find them. Like Internet data came from the heavens to enlighten the world, but only the Keepers have the implanted interface to truly appreciate the scope of the data.</p>
<p>And yet they don&#8217;t bother looking at subversive messages hiding in corrupt image files.</p>
<p>I dodged a bullet when they asked me to join. I came up with an idea, but I convinced them it wasn&#8217;t me. They tapped a friend of mine, and when I saw him the next year he remembered me. He said he was happy, but he was completely different. He didn&#8217;t even think the same way any more. He asked me to join, and I just couldn&#8217;t. I like the way I think. So I resolved to keep my head down and do what was required in as unremarkable a way as I could manage. And that&#8217;s when I discovered the Free Data Movement.</p>
<p>I worked in the Food Mines for years. The Keepers maintain two sub-levels of hydroponic gardens and livestock genetics labs under the city. The vat-grown flesh experiments turn my stomach, but that&#8217;s the tasty meat that keeps the city fed and docile. I swore it off after I saw how it was made. There are more sub-levels under those two, and I saw a guy with a yellow star who looked like he owned the place coming out of an access stairway right behind one of the Pax one time. The Keepers don&#8217;t have the manpower to develop and use the lower levels, which is why they&#8217;re so keen on recruiting new citizens. They send Pax patrols down there to make sure nobody has moved in. I learned that the Free Data Movement can somehow control the Pax, so it makes an ideal base of operations for them. There are plenty of secret entrances and no other humans go down there.</p>
<p>The Pax are the Keepers&#8217; hole card, an army of perfected robot soldiers who obey without question or hesitation. People say the Pax are built from people, but that&#8217;s just rumor. Every once in a while some of them seem to recognize something and act strangely, so maybe that&#8217;s not far off. The Keepers read about Nuclear Deterrence, and they&#8217;ve been using that doctrine for the past 60 years to hold the wolves at bay outside the city walls. Combat robots don&#8217;t feel pain. They&#8217;re pinpoint accurate, and their pulse lasers recharge to full given time. But usually one well-placed shot from a click away tends to end fights before they begin. Once in a while a Wizard gets uppity and takes one out before he falls, but that&#8217;s been rare. The Keepers trusted the Pax so much that they turned over all security responsibilites to the Pax. Now they can concentrate on finding the truth at the bottom of the pile of data in their heads.</p>
<p>The Free Data Movement hacked the Keepers&#8217; interface a while ago. They&#8217;re listening in on everything the Keepers do. I&#8217;m not sure if they hacked the Pax or if they just worked out a deal somehow, but I&#8217;ve never seen a Pax attack a member of the Movement. According to the subversive propaganda that sometimes interrupts the entertainment shows, new data comes in at random intervals. It looks like there&#8217;s some sort of intermittent connection to other sites in other cities. The Keepers think it&#8217;s The Word Of God, so they&#8217;re overjoyed when new data comes in. The Movement is more pragmatic. They learned about computers the same way I did &#8211; hacking and experimentation. I think they&#8217;ve got the right idea, but they have no idea how to run a government. They&#8217;re specialists, not leaders or even team players. So they&#8217;re great for throwing monkey wrenches around, but I fear they&#8217;ll take over and the whole city will come crumbling down.</p>
<p>Not that the Keepers are too far off from total meltdown either. It&#8217;s a hard world now. The Pax keeps the raiders at bay, but the infrastructure itself is threatening to implode. Gathering genetic material from banished citizens is mostly for show now since they don&#8217;t have a working genetic scanner any more. Recycling Is Mandatory, but that only gets us so far. We still need new things to fill the holes left be raids and theft and the passage of time. The Keepers have been ranging farther and farther afield, desperately searching for more technology they can salvage to keep their machines running. I hear they&#8217;ve left the valley a couple of times, but they keep absolutely clear of the forests. All their defensive and curative gadgets and they&#8217;re afraid of goblins in the woods. Maybe their dogma makes them believe in the Tooth Fairy too.</p>
<p>Food production is always a tricky thing. They&#8217;ve tried to move some of the fields outside, but the Pax couldn&#8217;t stop the sheer number of raiders in an unfortified field. We lost a field&#8217;s worth of seed cord that year and more than a few good people. We&#8217;ve got enough for now, and the synthesized spices can make feces taste gourmet, but who knows how long until one of the experiments takes out a whole field. Nobody thinks about the risks involved in what we&#8217;re doing every day just to survive.</p>
<p>And that&#8217;s my big problem with the Keepers and the Syrinx Corporation they represent. Everybody listens sympathetically, and everybody wants a better place to call home. Some people have great ideas, but once the Keepers give you the implant you start navel-gazing and sifting through data looking for the secret of life. Data acts like a narcotic, and when it&#8217;s in your head all the time nothing else matters quite as much. The Keepers get a non-stop information buffet to keep them complacent. The Keepers in turn provide a constant stream of bread and circuses for the masses, and the people stuff their mouths too full to question their self-appointed leaders. So who&#8217;s at the top reaping the fruits of this docile society?</p>
<p>If the Keepers and the Free Data Movement ever decided to listen to each other, Greybar City would actually become the beacon of hope in a dark world that the brochures want you to believe. We&#8217;d be able to use the Keepers&#8217; archived data as a starting point for innovation instead of an ending point of religious intolerance. We could reinvent the world and get humanity connected again. We could all pull together toward a better life for our children and their children. But I doubt that will ever happen. The Movement wants a say, and the Keepers only hear the data from before the cataclysm echoing in their heads. The Movement keeps grabbing for attention through thievery and vandalism, while the Keepers fight back the chaos without ever analyzing what the city really needs. Both sides butt heads because they always have. And that stupidity will get us all killed one day.</p>
<p>So welcome to Greybar City. It&#8217;s crappy, but it&#8217;s a far sight better that your alternatives.</p>
<p>Good luck out there.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>3 Generations After The End: Entry Gate Pamphlet</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-entry-gate-pamphlet/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-entry-gate-pamphlet/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:44:12 +0000</pubDate>
		<dc:creator>T.W.Wombat</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=379</guid>
		<description><![CDATA[Welcome to Greybar City! We hope you enjoy your visit to our fair community. Feel free to ask a keeper if you have any questions about reconstructing a vibrant, advanced, and safe society in these modern times. Enjoy comfort and &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-entry-gate-pamphlet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>Welcome to Greybar City!</h2>
<p>We hope you enjoy your visit to our fair community.</p>
<p>Feel free to ask a keeper if you have any questions about reconstructing a vibrant, advanced, and safe society in these modern times.</p>
<h2>Enjoy comfort and convenience!</h2>
<p>All aspects of daily life in Greybar City have been designed with your comfort in mind. Any injuries or diseases will be treated as soon as you arrive, and you&#8217;ll be back on your feet in no time. Don&#8217;t miss our nightly shows in the Central Aud, running the gamut from ancient-style live theatrical performance, to massive trideo shows, to stadium-style music concerts. Our chefs use the freshest ingredients to make you the best meals in the world today. Every guest room has a terminal to explore the vast wealth of information stored on our network, individual environmental controls, a private bath with hot water, and convenient waste reclamation receptacles. Use our communications grid to contact people across town without leaving the comfort of your room. Trideo conferencing is available, as is immersive private entertainment.</p>
<p>If you take the Oath and join our city, all of this can be yours every day. Your Personal Star Pass will be upgraded from Red to Yellow and you&#8217;ll accrue credits in our centralized system which can be cashed in for some great rewards, so leave the uncertain barter system at the gate. If you&#8217;re interested in becoming a member of Greybar City, please ask any Keeper wearing a Blinking Blue Personal Star Pass.</p>
<h2>Please be courteous and follow our simple rules.</h2>
<p>Our rules are simple and meant to provide the maximum comfort for all citizens and visitors.</p>
<ol>
<li><strong>Your Personal Star Pass Must Be Worn At All Times.</strong> We cannot protect you if we don&#8217;t know your location or status. Your Star is fitted with a communicator and personal life signs scanner. If you travel more than three paces from your Star, a team will be dispatched to determine if you&#8217;re in danger and help you out of whatever situation you&#8217;re in.</li>
<li><strong>Recycling Is Mandatory.</strong> With a lack of raw materials, we strive to reuse and recycle everything. Please use the convenient waste reclamation receptacles scattered throughout the city, marked with a green triangle.</li>
<li><strong>Respect Boundaries.</strong> Your Star will warn you if you stray into a restricted area. Greybar City runs on very large machines which could hurt you if you get too close. Restricted areas exist to keep you safe.</li>
<li><strong>Obey All Keepers.</strong> If anyone with a Blue or White Star asks you to do something, they are speaking with the authority of the entire city behind them. Please comply with the Keeper&#8217;s request as quickly as possible for everyone&#8217;s safety and comfort.</li>
</ol>
<p>Failure to follow these rules will result in a warning from a Keeper followed by immediate expulsion from Greybar City. Further infractions will be met with increasingly escalated responses.</p>
<h2>Interested in moving to Greybar City?</h2>
<p>We would love to be your new home. After taking the Oath of Citizenship and receiving your Yellow Star, you will be assigned a role in the city. New citizens are tested for aptitude and assigned to help the city in a manner appropriate to their skill set. Unskilled citizens will spend at least six months in Food Services while learning a new trade in the off hours.</p>
<p>We want you to be happy and healthy. We want you to be safe. We want you to unlock your full potential.</p>
<p>Enjoy your visit to Greybar City. We hope you come back soon.</p>
<h6></h6>
<h6>(Produced by Greybar City Printing, a wholly-owned subsidiary of the Syrinx Corporation.)</h6>
]]></content:encoded>
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		</item>
		<item>
		<title>3 Generations After The End: Enemies</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-enemies/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-enemies/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 13:16:46 +0000</pubDate>
		<dc:creator>Brent Newhall</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>
		<category><![CDATA[GM Tools]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=263</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. Sure, any setting will have monsters, but what about the all-too-intelligent enemies you might face? Bandits Bandits cling together to get safety in &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-enemies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<p>Sure, any setting will have monsters, but what about the all-too-intelligent enemies you might face?</p>
<h2>Bandits</h2>
<div id="attachment_301" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Zombie-31.jpg"><img class="size-thumbnail wp-image-301" title="'TCP Zombie 3' by Jeff Preston (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Zombie-31-150x150.jpg" alt="'TCP Zombie 3' by Jeff Preston (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;TCP Zombie 3&#39; by Jeff Preston (CC-BY-3.0)</p></div>
<p>Bandits cling together to get safety in numbers.</p>
<p>The most feared group of bandits in the Valley are those led by a mysterious, cloaked and masked man known only as Dreadnought.</p>
<table>
<tbody>
<tr>
<td><strong>Bandit</strong><br />
<strong> Level 1</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">17 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">6</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">24 [12]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">15</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Sword (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+6 vs. AC<br />
1d10+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d6+3</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Sling (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">R20, +8 vs. AC<br />
1d8+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">R12/24/48<br />
2d6</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/Observation</td>
<td style="text-align: center;">+5</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>D&amp;D/Gamma World</td>
<td colspan="5">Fortitude 13 Reflex 14 Will 13</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Fanatical Devotion to Dreadnought (1)</td>
</tr>
</tbody>
</table>
<h2>Dreadnought, Bandit Captain</h2>
<div id="attachment_300" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Scary-4.jpg"><img class="size-thumbnail wp-image-300" title="'TCP Scary 4' by Jeff Preston (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Scary-4-150x150.jpg" alt="'TCP Scary 4' by Jeff Preston (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;TCP Scary 4&#39; by Jeff Preston (CC-BY-3.0)</p></div>
<p>Little is known of Dreadnought. He&#8217;s a smart bandit leader, but is generally brutal and bloodthirsty in battle.</p>
<table>
<tbody>
<tr>
<td><strong>Dreadnought</strong><br />
<strong> Level 3</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">14 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">14 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">2</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">11 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">12 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">15 (+3)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">7</td>
<td style="text-align: center; font-style: italic;">6</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+9</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">40 [20]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">17</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Chainsaw (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+8 vs. AC<br />
2d8+3 phys &amp; 5 ongoing</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d8+3</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Arm Cannon (at-will)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">R20, +10 vs. Reflex<br />
3d8+5 physical</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">R12/24/48<br />
2d8</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/Observation</td>
<td style="text-align: center;">+5</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 14 <em>Reflex</em> 14 <em>Will</em> 16<br />
Darkvision<br />
Special Ability: <em>Strange gaze:</em> Dreadnought has line of sight on all creatures within 20 squares of him.</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Strange Speed (1)</td>
</tr>
</tbody>
</table>
<h2>Tomas the Warlord</h2>
<div id="attachment_299" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Dwarf-3.jpg"><img class="size-thumbnail wp-image-299" title="'TCP Dwarf 3' by Jeff Preston (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Dwarf-3-150x150.jpg" alt="'TCP Dwarf 3' by Jeff Preston (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;TCP Dwarf 3&#39; by Jeff Preston (CC-BY-3.0)</p></div>
<p>Tomas united the people of his kingdom, Stronghold, with the promise of safety. He&#8217;s mostly made good on that promise, but life in Stronghold is hard.</p>
<p>Tomas sees the world in black and white terms: wizards are unnatural and should be killed.</p>
<table>
<tbody>
<tr>
<td><strong>Tomas</strong><br />
<strong> Level 8</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">17 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">9 (-1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">2</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">16 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">18 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">5</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">95 [47]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">10</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">9</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">20</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">4</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Sword (at-will)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+13 vs. AC<br />
2d8+10 physical &amp; prone</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d8+3</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Shotgun (at-will)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Ranged 5; +12 vs. Ref<br />
3d6+8 phys.</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">R15/30<br />
d8+5</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Fear My Wrath</td>
<td style="text-align: center; background-color: #222222;">+8 vs. Will</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">2d8</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;"></td>
</tr>
<tr>
<td style="background-color: #222222;">&#8230;(encounter)</td>
<td style="text-align: center; background-color: #222222;" colspan="4">All nearby enemies (5 squares) take damage:</td>
</tr>
<tr>
<td style="background-color: #222222;">&#8230;(damage)</td>
<td style="text-align: center; background-color: #222222;">2d8+5 fear</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">&#8220;</td>
<td style="text-align: center; background-color: #222222;">&#8220;</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+7</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 21 <em>Reflex</em> 19 <em>Will</em> 21<br />
Encounter Power: <em>Extra Strength</em>: As a free action, Tomas gains 20 temporary HP and makes a free <em>sword</em> attack.</td>
</tr>
<tr>
<td style="vertical-align: top;">Savage Worlds</td>
<td colspan="5">Special Ability: <em>Extra Strength</em>: At any time, once per fight, Tomas immediately stops being <em>shaken</em> and makes a <em>sword</em> attack.</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Fearsome Presence (2)</td>
</tr>
</tbody>
</table>
<h2>Shedra the Sorceress</h2>
<div id="attachment_298" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Elf-2.jpg"><img class="size-thumbnail wp-image-298" title="'TCP Elf 2' by Jeff Preston (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/TCP-Elf-2-150x150.jpg" alt="'TCP Elf 2' by Jeff Preston (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;TCP Elf 2&#39; by Jeff Preston (CC-BY-3.0)</p></div>
<p>Shedra is rarely seen, even inside her own domain of Sanctuary. She usually sends her priestesses to collect supplies for her strange rituals.</p>
<p>In persona, Shedra is calm and mysterious, always seeking her own ends.</p>
<table>
<tbody>
<tr>
<td><strong>Shedra the Witch</strong><br />
<strong> Level 12</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">18 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">2</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">18 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">15 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">21 (+5)</td>
<td style="text-align: center; font-style: italic;">d12</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">19 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">3</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">21 (+5)</td>
<td style="text-align: center; font-style: italic;">d12</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">5</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+10</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">400 [200]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">17</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">14</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">26</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td style="text-align: center; background-color: #222222;">+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">7</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Beam (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">R20, +17 vs. AC<br />
2d10 electricity</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d8+3</td>
<td style="text-align: center; background-color: #222222;">+5</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Dazzle (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+15 vs. Will<br />
1d8+7 &amp; dazed</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">2d8</td>
<td style="text-align: center; background-color: #222222;">+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">9</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Organ Twist (at-will)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">R20, +15 vs. Fort<br />
3d6+7 phys.</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3d8</td>
<td style="text-align: center; background-color: #222222;">+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">10</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+10</td>
<td style="text-align: center; font-style: italic;">d12</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 24 <em>Reflex</em> 24 <em>Will</em> 25<br />
Regeneration 10</td>
</tr>
<tr>
<td style="vertical-align: top;">FATE Aspects</td>
<td colspan="5">Dazzling Powers (2), Cruel Streak (2)<br />
Special Ability: Once per combat turn, remove a point of damage.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-enemies/feed/</wfw:commentRss>
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		<item>
		<title>3 Generations from the End: Technology is Magic</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-from-the-end-technology-is-magic/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-from-the-end-technology-is-magic/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 13:40:40 +0000</pubDate>
		<dc:creator>BrianLiberge</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=368</guid>
		<description><![CDATA[“Any sufficiently advanced technology is indistinguishable from magic.” &#8211; Arthur C Clarke In most of the cities within the post-apocalyptic world of 3 Generations After the End (3GATE), the priests rule. These are very different men of the cloth than &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-from-the-end-technology-is-magic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div>“Any sufficiently advanced technology is indistinguishable from magic.” &#8211; Arthur C Clarke</p>
<div id="attachment_369" class="wp-caption alignright" style="width: 235px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/512866951_de35db0389.jpeg"><img class="size-medium wp-image-369" title="512866951_de35db0389" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/512866951_de35db0389-225x300.jpg" alt="" width="225" height="300" /></a><p class="wp-caption-text">Religion meetsTechnology by RinzeWind on Flickr</p></div>
<p>In most of the cities within the post-apocalyptic world of <em>3 Generations After the End</em> (3GATE), the priests rule. These are very different men of the cloth than we see in our current time. These priests do not revere an unseen god or the words of prophets translated from ancient tomes and scrolls. Instead, they worship the remnants of a once great society, pulling words from PDFs of technical manuals on computer tablets.</p>
<p>In most fantasy tabletop games, a priest or cleric, is very different thing from our techno priests. In D&amp;D, clerics are warriors of their god, able to wield divine magic to smite foes. It’s a very different style, and you have some choices to make as a group if you want to include these classes as an option for your players. By default, there is no divine magic in 3GATE. The apocalypse brought back the wizards and witches of old, but not the gods.</p>
<p>The easiest way to deal with divine magic is to ban it outright. That means no paladins, clerics, or oracles, at least not in the mechanical sense. Instead, these characters would take classes like engineer, artificer or alchemist. When they step into battle, no godly force intervenes more than the advanced technology that only they seem to be able to master.</p>
<p>In this way, a priest could appear very differently depending on the tech level of the city he hails from. I imagine something like Carl from <em>Van Helsing</em>, wearing simple brown robes, and then pulling out clockwork rifles, and numerous wondrous items created from astounding future tech repaired into new uses. On the opposite end, a priest from The Keepers of Syrinx might dress in a perfect suit, accessing databases remotely with nano-implants, and calling laser strikes down from satellites. Either style works, and there’s no reason why they can’t exist in the same campaign.</p>
<p>Which brings me to the other way to run things, and the point of the opening quote: Allow divine classes, but play all their abilities as the result of technology. A <em>searing bolt</em> spell is really a wrist laser. Healing with a <em>Lay on Hands</em> ability isn’t the work of the gods but advanced ointments or bio-repairing nanobots. Even a pillar of divine fire doesn’t need to come from the heavens but from a satellite, or a tossed vial of properly mixed chemicals. The priest might understand the technology he works with, or he may only know the ritual of it all and really believe it&#8217;s the work of the gods. The gods did, after, all give the priests the holy texts to tell them how to accomplish these miracles. Like any good technology, some people seem to be naturally gifted or have a calling. Then again, sometimes no matter what you do it just won’t work until someone breathes on it the right way. Sounds like the work of gods to me.</p>
<p>There’s no need to make it all one way or the other. Perhaps the re-fluffed divine characters only come from the more advanced cities, or represent those that are naturally gifted in understanding technology. They may be in the same party with another priest who is just as devout, but their technology equates to only to a few special items, and play a fighter mechanically. These differences can give depth to your world, as long as they retain links to each other. It shouldn’t look like whole different worlds happened to be next to each other for the sake of the adventure. Make sure some things carry over, even if its just a few symbols, sayings, and beliefs.</p>
</div>
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		<title>3 Generations After the End: The Forests</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-forests/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-forests/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 22:54:19 +0000</pubDate>
		<dc:creator>Chris Jackson</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>
		<category><![CDATA[GM Tools]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=365</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. The face of the world has irrevocably changed, three generations after the end. The landscape is divided neatly between vast swathes of desolate &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-forests/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>This article is part of <a href="../2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<p>The face of the world has irrevocably changed, three generations after the end. The landscape is divided neatly between vast swathes of desolate waste and gigantic, ancient forests. Arable land that has not become completely overgrown is an incredible rarity in the world, and all of that has long since been claimed by the warlords or the sorcerer-kings. Many of the remaining cities have been built within the crumbling remains of those left from before the end, crowding along the coasts of rivers, lakes, and oceans. These are almost invariably held under sway by the ineffable whims of the Priesthood. Wherever one can gain a fleeting sense of security, one also must have to sacrifice liberty.</p>
<p>Magic seems to have not only returned to humankind. The forests are, perhaps, the most dangerous place in the world. Technology begins to inexplicably break down and malfunction, the further one strays from civilization, but there is nowhere worse than deep within the forests, where technology just doesn&#8217;t work at all. Even more primitive implements such as compasses can often lead one astray; the magic imbuing the place seems to disrupt natural as well as artificial magnetic fields. This may also contribute to some of the more subjective experiences, deep in the woods; spending too much time in the wilds can lead to dizziness, confusion, exhaustion, and anxiety. These effects seem to be particularly bad to those with natural magical talent of their own; not only does magic frequently misfire or go astray, but but it is more exhausting for the caster to carry through. Worse, it seems that many flora and fauna within the forests and jungles seem naturally attracted to magic, zeroing in on the errant caster, often ignoring their companions completely.</p>
<p>Very few animals still dwell within the forests, and those that do are monstrous. The plants themselves, it seems, have become the chief predators, preying both upon each other, and anything else that wanders too far in whether for folly or for food. Many have changed into things unrecognizable from what they may once have been, developing bulbous, tuberous, vining, sticking, and piercing structures to assist in their predations. Nearly every predatory plant can exhibit short bursts of incredible growth, draining storage organs and shrivelling pseudobulbs in order to achieve these wild grasps. Roots, stems, and even flowers are often covered in minute hairs, which sense something brushing against them, or even walking over the ground above, and stimulate the plant to strike. These hairs can also serve another purpose as well; many are packed full of potent crystallized toxins, causing skin that brushes against them to burn, scab, or even necrotize. Many pollens serve a double-duty as soporific agents, lulling the breathers into a narcotic sleep. Spines and mucilaginous glands along the leaves and stems further serve to deliver the plants&#8217; predatory payloads to their unsuspecting victims. Once bound by rapidly-growing vines, disabled by poison or injury, or simply exhausted from fighting back cruel nature, the plants slowly grow over their victims. Adventitious roots pour out of any part of the plant and dive into the flesh, drawing out nutrients as they exude enzymes that breaks down the tissue. Even calcium is drawn out from the bones, eventually, leaving nothing as evidence after only a couple weeks.</p>
<p>People venturing into the forests, whether for adventure or for forage, often do not return. Rescue parties are a rare sight; usually once someone has been attacked, there is very little chance of survival. Nevertheless, the sight of a scarred, scabbed individual is not an uncommon one within the settlements nearest to the forests. Some are even permanently disfigured from their experiences in the wild. It is sheer folly to venture within the woods alone, so oftentimes a member of an adventuring group will take a misstep and be attacked by feral foliage, and for the rest of their lives bear the marks of the encounter. Yet the incredible bounty promised within the forests continues to draw the brave and the desperate; despite all of the deadliness, there is also an abundance of edible fruits, roots, and fungus. Many nomadic groups travel from forest to forest, foraging and scavenging within for items of subsistence and trade, as well as for the components of valuable medicines which they can produce. It is unreasonable, therefore, to make any sort of attempt to destroy the forests wholesale, despite the threat they present, because it is counterbalanced by their incredible fecundity of natural resources.</p>
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		<title>3 Generations After The End: Sanctuary, the Domain of Shedra the Witch</title>
		<link>http://blogs.gamerassembly.net/2012/01/sanctuary-the-domain-of-shedra-the-witch/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/sanctuary-the-domain-of-shedra-the-witch/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 13:42:03 +0000</pubDate>
		<dc:creator>Brent Newhall</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>
		<category><![CDATA[GM Tools]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=305</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. They say it is Shedra&#8217;s magic that keeps the beasts out of the rolling hills and valleys of Sanctuary, and brings the rains &#8230; <a href="http://blogs.gamerassembly.net/2012/01/sanctuary-the-domain-of-shedra-the-witch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<p>They say it is Shedra&#8217;s magic that keeps the beasts out of the rolling hills and valleys of Sanctuary, and brings the rains in spring. Sanctuary is, indeed, a strange place. It is more&#8230;vibrant than most, more full of life. Life in Sanctuary is peaceful, and her people have full bellies.</p>
<h3>The Priestesses of Shedra</h3>
<p>Those full bellies come at a price: total obedience to the priestesses of Shedra. Her robed priestesses roam the streets on inscrutable errands. They occasionally commandeer people and supplies. No reason is given, but rarely is a reason asked. That is the price.</p>
<p>Priestesses are chosen from among the populace of Sanctuary. Priestesses will simply show up at a family&#8217;s house when the girl reaches about twelve years of age, and take her away. She will be gone for years. Those priestesses who appear in public are always at least sixteen years old, and display the uniformly dispassionate personality of a priestess of Shedra.</p>
<p>Priestesses wear long, grey cloaks that hide black leather-and-cloth armor. Every priestess has a symbol tattooed on her forehead; more complex symbols indicate higher rank within the priesthood.</p>
<h3>The Kingdom of Sanctuary</h3>
<p>Sanctuary is made up of about two dozen towns and villages, nearly all of them farming communities cobbled together from old-world technology. This is amazing in itself; little of new earth&#8217;s soil is capable of farming. Strange, twisted things come from this earth, but it&#8217;s edible, and there&#8217;s a lot of it.</p>
<h3>Tower, the Capital</h3>
<p>The only non-farming town is <strong>Tower</strong>, a massive mining complex in the mountains and Shedra&#8217;s home. This is a dark place. Though it employs hundreds of people, the only ones who ever leave are Shedra&#8217;s priestesses. Here, Shedra performs powerful magic in the dark passages of the complex she carved from the living rock of the mountain. Moans and screams can sometimes be heard from within.</p>
<h3>Who Is Shedra?</h3>
<p>The truth: Shedra is a necromancer. She spends most of her time creating undead, for the gray area between life and death fascinates her. She has released so much life energy from her unfortunate test subjects that it has seeped into the lands around her, giving it the strangely powerful life her subjects depend on.</p>
<p>Shedra will undoubtedly become a lich someday. Perhaps she already is, and uses a glamour of beauty to hide her true self.</p>
<p>Shedra is not particularly concerned with the rest of the world, but is smart enough to understand the danger of external threats. Tomas, in particulary, worries her, as her magic does indeed protect against monsters and beasts, but not against sentient people. Tomas could lead an army into Sanctuary, and while he undoubtedly could not kill Shedra herself, he could destroy her lands and priestesses, cutting off Shedra&#8217;s supply of experimental subjects.</p>
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		<title>3 Generations After The End: Monsters</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-monsters/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-monsters/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 13:33:04 +0000</pubDate>
		<dc:creator>Brent Newhall</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=146</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. Ratfolk Ratfolk are intelligent enough to use tools, but remain sufficiently feral that they can rarely be reasoned with. Ratfolk usually attack any &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-monsters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<h2>Ratfolk</h2>
<div id="attachment_163" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/ratty1.jpg"><img class="size-thumbnail wp-image-163" title="&quot;Ratty&quot; by Peter Seckler (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/ratty1-150x150.jpg" alt="&quot;Ratty&quot; by Peter Seckler (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&quot;Ratty&quot; by Peter Seckler (CC-BY-3.0)</p></div>
<p>Ratfolk are intelligent enough to use tools, but remain sufficiently feral that they can rarely be reasoned with.</p>
<p>Ratfolk usually attack any creatures that invade their territory (which is usually a sewer beneath a crumbling city). They love water, and live in half-submerged nests stuffed with scavenged food and belongings.</p>
<p>In combat, they prefer to swarm enemies.</p>
<table>
<tbody>
<tr>
<td><strong>Ratfolk Warrior</strong><br />
<strong> Level 1</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">17 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">6</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">24 [12]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">15</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Spear (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+6 vs. AC<br />
1d10+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d6+3</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/Observation</td>
<td style="text-align: center;">+5</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>D&amp;D/Gamma World</td>
<td colspan="5">Fortitude 13 Reflex 14 Will 13</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Life in the Sewers (1)</td>
</tr>
</tbody>
</table>
<h2>Lizzies</h2>
<div id="attachment_165" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/lizmyst.jpg"><img class="size-thumbnail wp-image-165" title="&quot;Lizmyst&quot; by Peter Seckler (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/lizmyst-150x150.jpg" alt="&quot;Lizmyst&quot; by Peter Seckler (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&quot;Lizmyst&quot; by Peter Seckler (CC-BY-3.0)</p></div>
<p>People exposed to strange energies mutate into these small, savage, lizard-like humanoids with limited intelligence.</p>
<p>Lizzies are smarter than, say, ratfolk and have their own primitive societies. Clans of ten to fifty lizzies are usually led by a shaman who performs bloody rites and leads the clan on raids for sacrifices and slaves.</p>
<p>That is the other problem with lizzies: they love collecting slaves, who do much of the heavy lifting in lizzie societies before being sacrificed to their inscrutable gods.</p>
<p>In combat, lizzies prefer to stay at range, using their slings to great effect. The clan&#8217;s shaman will also attempt great feats of magic.</p>
<table>
<tbody>
<tr>
<td><strong>Lizzie Scout</strong><br />
<strong> Level 3</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">17 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">6</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">24 [12]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">15</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Dagger (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+6 vs. AC<br />
1d10+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d6+3</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Sling (at-will) Attack<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">R15, +8 vs. AC<br />
1d8+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">R12/24/48<br />
2d6</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/Observation</td>
<td style="text-align: center;">+5</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 13 <em>Reflex</em> 14 <em>Will</em> 13</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Feral Cunning (1)</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<table>
<tbody>
<tr>
<td><strong>Lizzie Shaman</strong><br />
<strong> Level 5<br />
</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">12 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">8 (-1)</td>
<td style="text-align: center; font-style: italic;">d6-1</td>
<td style="text-align: center;">-1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">11 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">19 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">15 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">4</td>
<td style="text-align: center; font-style: italic;">3</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+5</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">70 [35]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">17</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">4</td>
<td style="text-align: center; background-color: #222222;">+2</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Staff (at-will) Attk<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Reach 2, +10 vs. AC<br />
2d6+6 phys. &amp; stunned</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d8+3</td>
<td style="text-align: center; background-color: #222222;">+2</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">4</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Crystal Blast (enc.)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Close burst 2, +10 vs. Ref<br />
3d8+4 physical</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">R12/24<br />
2d6+2</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 16 <em>Reflex</em> 16 <em>Will</em> 18<br />
Regenerate 5</td>
</tr>
<tr>
<td style="vertical-align: top;">FATE Aspects</td>
<td colspan="5">Magical Energy Field (1)<br />
Special Ability: <em>Crystal Energy Blast:</em> Targets up to 3 creatures; +3 on the attack. Usable once per fight.</td>
</tr>
</tbody>
</table>
<h2>Arachnoid</h2>
<div id="attachment_179" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/skutt.jpeg"><img class="size-thumbnail wp-image-179 " title="'Skutt' by Peter Seckler (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/skutt-150x150.jpg" alt="'Skutt' by Peter Seckler (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;Skutt&#39; by Peter Seckler (CC-BY-3.0)</p></div>
<p>These mutated creatures are actually quite sentient, and are slowly building their own subterranean kingdom. They occasionally burst to the surface, attacking human outposts for food and slaves (which may be the same thing).</p>
<p>Though sentient, they are not particularly intelligent, relying on brute force tactics and numbers. Tales are told of a telepathic device that allows the arachnoids to mold slaves into mindless fighters.</p>
<table>
<tbody>
<tr>
<td><strong>Arachnoid Soldier</strong><br />
<strong> Level 3</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">15 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">17 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">12 (+1)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">14 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">11 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">7</td>
<td style="text-align: center; font-style: italic;">8</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+6</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">35 [17]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">5</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">18</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td style="text-align: center; background-color: #222222;">+1</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Poison Claw (at-w)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">+8 vs. AC<br />
2d8+3 physical &amp;<br />
ongoing 5 poison</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d8 and<br />
poison</td>
<td style="text-align: center; background-color: #222222;">+2</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+6</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 14 <em>Reflex</em> 16 <em>Will</em> 14<br />
At-Will Standard Action: <em>Leap</em>: The arachnoid shifts up to 5 squares and makes a slam attack against an adjacent creature: +7 vs. Reflex, 2d6+6 damage.</td>
</tr>
<tr>
<td style="vertical-align: top;">Savage Worlds</td>
<td colspan="5">Special Ability: <em>Leap</em>: The arachnoid jumps up to 8. Adjacent characters must succeed on an Agility roll at -2 or take 3 damage.</td>
</tr>
<tr>
<td>FATE Aspects</td>
<td colspan="5">Spider Leap (1)</td>
</tr>
</tbody>
</table>
<h2>Trill, the Carnivorous Plants</h2>
<div id="attachment_193" class="wp-caption alignright" style="width: 160px"><a href="http://www.flickr.com/photos/golden_apple/3276303649/"><img class=" wp-image-193  " title="'Carnivorous Plant (Tattoo Design)' by Paul Stratton (used with permission)" src="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/Carnivorous-Plant-Tattoo-Design-by-Paul-Stratton-used-with-permission-150x150.jpg" alt="'Carnivorous Plant (Tattoo Design)' by Paul Stratton (used with permission)" width="150" height="150" /></a><p class="wp-caption-text">&#39;Carnivorous Plant (Tattoo Design)&#39; by Paul Stratton (used with permission)</p></div>
<p>Trill are dangerous because of their stealth. They lay out their tentacles&#8211;each dozens of yards long&#8211;along the forest floor, where they appear to be normal roots. When a meal approaches, the tentacles grip the trill&#8217;s prey and, secreting a dulling poison, pulls the struggling creature towards the trill&#8217;s sticky mouths.</p>
<table>
<tbody>
<tr>
<td><strong>Trill</strong><br />
<strong> Level 7</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">16 (+3)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">2</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">19 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">13 (+1)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">8 (-1)</td>
<td style="text-align: center; font-style: italic;">d6-1</td>
<td style="text-align: center;">-1</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">16 (+3)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">10 (+0)</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">5</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+10</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">75 [37]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">10</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">22</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">7</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Tentacle (at-will) Attk<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Reach 2, +11 vs. AC<br />
2d8+5 phys. &amp; immob.</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d10+3</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">4</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Consume (enc.) Attk<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Grabbed enemy, +9 vs. Fort<br />
3d10+5 physical</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">2d6+5</td>
<td style="text-align: center; background-color: #222222;">+4</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic;">d6</td>
<td style="text-align: center;">+0</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 19 <em>Reflex</em> 20 <em>Will</em> 19</td>
</tr>
<tr>
<td style="vertical-align: top;">FATE Aspects</td>
<td colspan="5">Lashing Tentacles (2)<br />
Special Ability: <em>Tentacle Grab:</em> +3 to grab creature.</td>
</tr>
</tbody>
</table>
<h2>Demon</h2>
<div id="attachment_227" class="wp-caption alignright" style="width: 160px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/suborgmauler.jpg"><img class="size-thumbnail wp-image-227" title="'SuborgMauler' by Peter Seckler (CC-BY-3.0)" src="http://blogs.gamerassembly.net/wp-content/uploads/2011/12/suborgmauler-150x150.jpg" alt="'SuborgMauler' by Peter Seckler (CC-BY-3.0)" width="150" height="150" /></a><p class="wp-caption-text">&#39;SuborgMauler&#39; by Peter Seckler (CC-BY-3.0)</p></div>
<p>Occasionally, a wizard will get the bright idea to summon a demon to help around the house. It never ends well.</p>
<p>Demons are solitary creatures; they never work with others, even their own kind. Most of the demons summoned so far have been brutes, intelligent enough to take direction and exchange a few words.</p>
<p>Demons prefer to charge into battle, howling and dominating enemies with their glowing eyes and slashing at the rest.</p>
<table>
<tbody>
<tr>
<td><strong>Demon Skinflayer</strong><br />
<strong> Level 9</strong></td>
<td style="text-align: center; vertical-align: bottom;">D&amp;D/Gamma<br />
World 4E</td>
<td style="text-align: center; font-style: italic; vertical-align: bottom;">Savage<br />
Worlds</td>
<td style="text-align: center; vertical-align: bottom;">FATE</td>
<td style="text-align: center; vertical-align: bottom; font-style: italic;" colspan="2">Apoc.<br />
World</td>
</tr>
<tr>
<td colspan="6">
<hr />
</td>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;">21 (+5)</td>
<td style="text-align: center; font-style: italic;">d12</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">3</td>
<td style="font-style: italic;">Weird</td>
</tr>
<tr>
<td>Dexterity/Agility</td>
<td style="text-align: center;">18 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hard</td>
</tr>
<tr>
<td>Constitution/Vigor</td>
<td style="text-align: center;">19 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Cool</td>
</tr>
<tr>
<td>Intelligence/Spirit</td>
<td style="text-align: center;">18 (+4)</td>
<td style="text-align: center; font-style: italic;">d10</td>
<td style="text-align: center;">+3</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">0</td>
<td style="font-style: italic;">Sharp</td>
</tr>
<tr>
<td>Wisdom/Smarts/Will</td>
<td style="text-align: center;">20 (+5)</td>
<td style="text-align: center; font-style: italic;">d12</td>
<td style="text-align: center;">+4</td>
<td style="text-align: center; font-style: italic; padding-right: 3px;">1</td>
<td style="font-style: italic;">Hot</td>
</tr>
<tr>
<td>Charisma/Per</td>
<td style="text-align: center;">15 (+2)</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Speed/Pace</td>
<td style="text-align: center;">6</td>
<td style="text-align: center; font-style: italic;">5</td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td>Initiative</td>
<td style="text-align: center;">+13</td>
<td style="text-align: center; font-style: italic;"></td>
<td style="text-align: center;"></td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">HP/Toughness/Health</td>
<td style="text-align: center; background-color: #222222;">380 [190]</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">10</td>
<td style="text-align: center; background-color: #222222;"></td>
<td style="text-align: center; background-color: #222222; font-style: italic;">8</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">AC/Parry</td>
<td style="text-align: center; background-color: #222222;">24</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">7</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">1</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Claw (at-will) Attk<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Reach 2, +15 vs. AC<br />
3d6+5 phys.</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">d10+5</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">4</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Scream (at-will.) Attk<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Close burst 5, +13 vs. Will<br />
2d6+5 psychic &amp; stunned</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3d6+2</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td></td>
</tr>
<tr>
<td style="background-color: #222222;">♣ Dominating Gaze (minor at-will)<br />
&#8230;damage</td>
<td style="text-align: center; background-color: #222222;">Ranged 20, +13 vs. Will<br />
1d10+5 psychic &amp; dominated</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">3d6+2</td>
<td style="text-align: center; background-color: #222222;">+3</td>
<td style="text-align: center; background-color: #222222; font-style: italic;">6</td>
<td></td>
</tr>
<tr>
<td>♥ Perception/ Observation</td>
<td style="text-align: center;">+10</td>
<td style="text-align: center; font-style: italic;">d8</td>
<td style="text-align: center;">+2</td>
<td style="text-align: center; font-style: italic;"></td>
<td></td>
</tr>
<tr>
<td style="vertical-align: top;">D&amp;D/Gamma World</td>
<td colspan="5"><em>Fortitude</em> 23 <em>Reflex</em> 22 <em>Will</em> 22<br />
<em>Foul Aura:</em> If an enemy starts its turn within 5 squares of the demon, the enemy takes 5 damage.</td>
</tr>
<tr>
<td style="vertical-align: top;">FATE Aspects</td>
<td colspan="5">Horrid Thing From Beyond (2), Brute (1)<br />
Special Ability: <em>Scream</em>: Attack all nearby creatures with +3.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>3 Generations After The End: The Races</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-races/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-races/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 13:23:07 +0000</pubDate>
		<dc:creator>BrianLiberge</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>
		<category><![CDATA[GM Tools]]></category>
		<category><![CDATA[The Beginning of the End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=270</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. 3 Generations After The End (3GATE) is designed to be a primarily human-centric setting. That’s great in a lot of ways. Humans are &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-races/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div>
<div id="attachment_272" class="wp-caption alignright" style="width: 190px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/6072752106_69c8fc9c71_b.jpeg"><img class="wp-image-272 " title="Borderline Biennale" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/6072752106_69c8fc9c71_b-225x300.jpg" alt="" width="180" height="240" /></a><p class="wp-caption-text">Borderline Biennale 2011 by Abode of Chaos on Flickr</p></div>
<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<p><em>3 Generations After The End</em> (<em>3GATE</em>) is designed to be a primarily human-centric setting. That’s great in a lot of ways. Humans are the dominant race in most RPG settings, and are certainly the stars of most modern media. It’s easy for us to relate on a common level with them, as well as imagining them competing in a fantastic world.</p>
<p>However, many systems also support the idea of multiple player races and <em>3GATE</em> is easily expanded to include those.</p>
<p>After humans, the Beastmen are the most prominent race. Created by the early wizards after the great apocalypse, the beastmen are powerful men and women infused with bestiality of nature. Some are still under the control of wizards but many still escaped to the wilderness, forming their own tribes. Many races are naturally suited for beastmen as they already represent creatures who are part man, part animal. Minotaurs, lizardfolk, shifters, and thri-keen are all excellent choices. If you want to get creative, take a good look at the mechanics for the race and re-skin for different animals as needed. Gnolls are an excellent template race when playing <em>D&amp;D</em> 4E. They get bonuses for hunting in groups, and their feats allow them to become excellent trackers or gain a natural claw weapon. These traits could be used to represent any number of animals in the world.</p>
<p>Beastmen are also naturally suited to working in a mixed party. Some are already allied with the wizards, while others have a natural reason to oppose them, so humans from either area could find reasons to work with them. They’re less naturally suited to the cities of the techno-priests, but in fantasy your characters are already exceptional. They could be converts, prisoners working toward release, or maybe they were an experiment left behind and freed by the priests.</p>
<div id="attachment_290" class="wp-caption alignleft" style="width: 193px"><a href="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/3747748367_d4f5380408_z.jpeg"><img class=" wp-image-290 " title="Hayden" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/3747748367_d4f5380408_z-203x300.jpg" alt="" width="183" height="270" /></a><p class="wp-caption-text">Hayden Panettiere is a Cyborg by J (mtonic.com) on Flickr</p></div>
<p>Depending on the level of artifact technology you want to play with, the techno-priests offer another great race idea, that of the robot, cyborg, or android. The warforged of <em>D&amp;D</em>, the gearforged of Midgard, and the giant robot of <em>Big Eyes, Small Mouth</em> are all great mechanics to use for these races. You could be a new creation, an experiment of the techno-priests and the ultimate representation of man’s worship of technology. Perhaps you were found and only recently reactivated. Many high tech labs would be outside of the city and in secret locations, leaving you to ally with the first willing humanoids you can find. You may even have been around since the apocalypse, remembering the old world. Talk to your GM about this option first. Many things from the past may need to be a secret to allow proper exploration and discovery. Maybe your character was a simple worker drone before, and never learned of life outside a three block radius, or it could be that years of poor maintenance have ruined your memory, giving you glimpses of the past in short, confusing bursts, making you a modern oracle.</p>
<p>Finally there are the deepest areas of the wild, where technology ceases to function, and the beastmen roam with unforgiving savagery. Few dare to tread here, and even fewer return to speak its tales. Since magic returned with the apocalypse, the secrets held here could be the source of the most fantastic racial options. Perhaps technology doesn’t function here because of magic’s rich veins. Fey lines could emanate from these zones, and perhaps their hearts are portals to other planes. One might stumble into cities of humanity&#8217;s mythic past: the mines of dwarves and gnomes, tree-top elven villages, or roaming tribes of goblins and giants. Like humans, members of these races may feel compelled to brave the unknown and explore the wastes outside their hidden sanctuaries. What happens when they leave, though? Does their magic change? Do they themselves become warped by the apocalypse? What grand creations might come into being if dwarven master craftsman were to work with the techno-priests?</p>
<p>Whatever you decide, use it to build the lore of your world, and have a grand adventure.</p>
</div>
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		<title>3 Generations After The End: The Wolves of Thanatos</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-wolves-of-thanatos/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-wolves-of-thanatos/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 23:31:09 +0000</pubDate>
		<dc:creator>Chris Dundon</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=244</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. When predators rise in the food chain and eventually hit the top, it is seldom that they remain in that place unchallenged. Given &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-the-wolves-of-thanatos/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_352" class="wp-caption alignright" style="width: 170px"><a href="http://www.flickr.com/photos/shanegorski/2752366829/"><img class="size-full wp-image-352" title="Warrior Spirit" src="http://blogs.gamerassembly.net/wp-content/uploads/2012/01/2752366829_62671fdd14_m.jpg" alt="" width="160" height="240" /></a><p class="wp-caption-text">&quot;Warrior Spirit&quot; by Shane Gorski</p></div>
<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<p>When predators rise in the food chain and eventually hit the top, it is seldom that they remain in that place unchallenged. Given enough time, other predators will realize their potential and evolve into a threat to the complacent. The wizards of the World Reborn quickly asserted themselves as the dominant species across the devastated lands, but in many places across the lands there was no room for shared power; wizard fell upon wizard in desperate struggles to be the strongest among them. It is often when these wizards hunt alone that they fall victim to another predator, one that hunts them specifically.</p>
<p>Little is publically known about the Wolves of Thanatos, other than they seem to specifically target wizards throughout the wastelands. The few facts people have scraped together range from amazing to horrifying. Wizards have suddenly vanished in the night, even from their own lairs. The vast majority is never seen again, and looters who descend on the riches of the missing wizards say that, despite clear signs of a struggle having occurred, their libraries and artifacts are frequently intact. Their numbers aren’t known, nor has a base of operation been identified. The greatest question, though, is how they&#8217;re able to take down such immensely powerful beings where many have failed.</p>
<p>On only a few recorded occasions has a wizard returned from going missing, and in every case they&#8217;re found crucified to the gates of a city, butchered like a swine and with a look of unending terror on their faces. The reports from autopsies that are performed on the remains become locked away by the Techno-Priests and those who ask questions are either rebuked or jailed. Information among the common folk is little more than scary stories and rumors.</p>
<p>Those in the inner circles of the Techno-Priests, though, know much more about the Wolves than they&#8217;re letting on. The bulk of what is known has been chronicled by a Jocelyn Albrecht, a young Techno-Priest in training at the Grey City in The Valley. Thanks to her efforts, we now know that the Wolves of Thanatos are a band of fierce hunters who prey specifically on wizards. She also learned that they seem to have no political aspirations outside their own internal dealings, and their entire society is centered on the hunt itself. But, most significantly, she was the first to discover one of the secret hunting techniques of the Wolves: the ability to dampen magic.</p>
<p>The actual method they use to produce the mysterious liquid is guarded even fiercer than the knowledge of its existence, but the effects are now known through observation. The effects when introduced environmentally are profound: low concentrations of the liquid in the area and soil causes magic in the area to become significantly dampened. Successfully cast spells are weaker, and some fizzle before they can even manifest. Stronger concentrations intensified the effects. Robbed of their potent offensive and defensive abilities, wizards fall as if they were mere lambs.</p>
<p>Most intriguing was when the Wolves seemed to begin experimenting in the Assassin&#8217;s arts. In one situation observed by a spy planted in a wizard&#8217;s home, the wizard was drinking from a cup of tea when he suddenly choked and fell to the floor, shaking before going unconscious. The wizard recovered several minutes later&#8230; and his connection to the ley lines had been completely severed. He could no longer summon a light, let alone summon a creature or a lightning bolt. The spy recovered some of the tea, which tested positive for the dampening poison. We don&#8217;t know if the effect was permanent, though; the Wolves raided the lair hours later and the spy barely escaped with his life.</p>
<p>Combining the effects of their dampening poisons and brutal combat techniques with tactics that border on terrorism, the Wolves of Thanatos ride a thin line between being praised as saviors of the populace from the wizards and deeply feared for their horrific and extreme methods. Many wonder what will happen if all of a region&#8217;s wizards are slain, driven into hiding or move on to less hostile lands. Will the Wolves move on, or will they remain and look for new prey? Without knowing who they are or what their true purpose is, speculation runs rampant.</p>
<p><em>Tune in for the follow-up article later this month, as we dive deeper into the Wolves and learn about them from the inside.</em></p>
<p>&nbsp;</p>
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		<title>3 Generations After The End: Tomas&#8217;s Kingdom, Stronghold</title>
		<link>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-tomass-kingdom-stronghold/</link>
		<comments>http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-tomass-kingdom-stronghold/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 13:58:04 +0000</pubDate>
		<dc:creator>Brent Newhall</dc:creator>
				<category><![CDATA[3 Generations After The End]]></category>

		<guid isPermaLink="false">http://blogs.gamerassembly.net/?p=257</guid>
		<description><![CDATA[This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. The Eggshell Tomas&#8217;s kingdom is entirely surrounded by a wall, which is no mean feat in this world. Near the roads, the wall &#8230; <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-tomass-kingdom-stronghold/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>This article is part of <a href="http://blogs.gamerassembly.net/2012/01/3-generations-after-the-end-an-introduction/">3 Generations After The End</a>, a post-apocalyptic setting suitable for any role-playing system.</em></p>
<h3>The Eggshell</h3>
<p>Tomas&#8217;s kingdom is entirely surrounded by a wall, which is no mean feat in this world. Near the roads, the wall is solid stone ten feet high; out in the wilderness, it&#8217;s mostly pieces of scrap tied together and barely comes up to a man&#8217;s chest.</p>
<p>This is the Eggshell, so named because it protects the precious life within it. Every road into Stronghold passes through large gates and guard houses set in the Eggshell. The guards stationed here can inspect anyone or anything, and often abuse their privileges.</p>
<p><strong>Bif</strong> is a typical guard: broad-shouldered and narrow-minded. He&#8217;ll sift through belongings and find ways to claim valuables as “suspicious.”</p>
<h3>Wom</h3>
<p>The capital of Stronghold, Wom is a town of bustling activity. It was a civilized town before the Blast, too, and the old stone buildings that form the center of Wom have been fortified into a castle, complete with a circular wall and a foul-smelling moat.</p>
<p>Wom also has an arena. One day a week, beasts are raced in the morning, and human teams play aggressive ball games in the afternoons.</p>
<p>Most crimes in Tomas&#8217;s kingdoms are punished by forced gladiator combat. Once a month, all criminals are brought to the arena and fight to the death. The survivor returns next month. If a criminal lasts for more than a few months, he or she is put against increasingly large teams of enemies and eventually killed.</p>
<h3>Tomas&#8217;s Army</h3>
<p>Make no mistake: Tomas&#8217;s army is probably the best in the world. He forged a rabble of bandits into a hard military unit, conquered the towns that now make up Stronghold, and built his followers into an army.</p>
<p>The army is divided into three levels:</p>
<p>The Guard are the lowest level. All able-bodied men (12 to 30 years old) are forced to serve in the Guard for six-month terms every three years. Their training is minimal by Tomas&#8217;s standards but world-class outside. Any member of the Guard has an iron will.</p>
<p>The Fists are chosen from the Guard to live out their lives in the Army (and rarely have a choice in the matter). They train daily and are feared throughout the land. For the past five years, they&#8217;ve been the center of the Project.</p>
<p>The Fists are actually Tomas&#8217;s biggest problem, as they are the most restless. They need new enemies to fight.</p>
<p>The Blades are Tomas&#8217;s personal bodyguards. Every Blade is hand-picked from the Fists as an example of some extreme: bravery, loyalty, might. They&#8217;re an odd lot, but they&#8217;re fanatically devoted to Tomas, and any one could easily defeat a dozen normal men.</p>
<h3>The Project</h3>
<p>Tomas is building. A lot. Fortifications and towers are going up all over Stronghold. Only Tomas and the Blades know what it&#8217;s all for.</p>
<h3>Plot Hooks</h3>
<p>The PCs are sent by a wealthy metal trader who sent his youngest son to work in Stronghold for six months. That was two years ago.</p>
<p>The PCs find a dying man who claims that the buildings are being constructed in a magical pattern that, when completed, will summon a demon that will give Tomas tremendous power but will destroy the valley in the process.</p>
<p>The PCs find a dying man who claims to have been attacked by one of Tomas&#8217;s Blades. He says that Tomas&#8217;s actual goal is to build an unstoppable army.</p>
<p>The PCs are captured on a pretense and brought to the arena for the monthly gladiator fights.</p>
<h3>Tomas</h3>
<p><strong>Archetype:</strong> Stern general</p>
<p><strong>Actors to imitate:</strong> Z from Men In Black, that guy who always plays Wyatt Earp</p>
<p><strong>Behaviors:</strong> Stand straight, frown, bark orders, speak in straightforward English</p>
<p><strong>Goals:</strong> Find out if the PCs are a threat or useful.</p>
<p><strong>What he&#8217;ll say:</strong> If Tomas doesn&#8217;t see the PCs as threats, he&#8217;ll hold nothing back.</p>
<p>He sees himself as the only sane organizational force in this part of the world. The wizards are insane and insanely dangerous, and nobody else is strong enough to protect a lot of natural humans. He has no problems with mutants themselves, but he&#8217;s afraid that humanity will mutate further into complete monsters, and that civilization will never be able to recover.</p>
<p>He readily admits that he wants to invade Shedra&#8217;s domain, defeat her armies, and kill the witch. He sees her as a threat.</p>
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