Category Archives: GM Tools
Modern Complications Table
Sometimes life just throws you lemons. . . really nasty lemons. Whether your game has a Complication mechanic or your GM needs to spice things up a bit, here’s a list of complications you can drop into nearly any scene. … Continue reading
Useful Charts: Treasure by Party Level and Sly Flourish’s DM Cheat Sheet
Back when I started running a 4th Edition D&D campaign, the one thing I always lamented as being absent was a decent way to randomly generate sweet, sweet loot for my players to encounter. Then along came the Essentials Dungeon … Continue reading
What’s behind this door? Tables for your RPG
Sometimes when running an adventure your players veer a little off course. Okay sometimes they veer way off course. Thinking on your feet and coming up with ideas quick is a very useful skill, but sometimes you need a little … Continue reading
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3 Generations After The End: Enemies
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. Sure, any setting will have monsters, but what about the all-too-intelligent enemies you might face? Bandits Bandits cling together to get safety in … Continue reading
Filed under 3 Generations After The End, GM Tools
3 Generations After the End: The Forests
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. The face of the world has irrevocably changed, three generations after the end. The landscape is divided neatly between vast swathes of desolate … Continue reading
Filed under 3 Generations After The End, GM Tools
3 Generations After The End: Sanctuary, the Domain of Shedra the Witch
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. They say it is Shedra’s magic that keeps the beasts out of the rolling hills and valleys of Sanctuary, and brings the rains … Continue reading
Filed under 3 Generations After The End, GM Tools

