Category Archives: D&D 4E

What if each setting had its own alignments?

Alignment in Dungeons & Dragons often provokes arguments. Can PCs play evil characters? What is “evil?” Aren’t the PCs murderous thieves anyway? Doesn’t the real problem lie with the alignments’ assumptions? D&D started with three alignments: Law, Neutrality, and Chaos. … Continue reading

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Fated Theme – Modern Assembly

Some people are born great, some achieve greatness and some are just surrounded by the abyssal horrors! Fiction is filled examples of heroes who aren’t smarter, faster or stronger than everyone else, they’re just in the wrong place at the … Continue reading

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Faceman Theme – Modern Assembly

Me? I’m a nightclub singer. . . and a security guard. . . and a local politician. Don’t believe me? Just give me a few seconds to convince you. A diplomatic leader who strives towards bi-partisan laws, or regularly entreats … Continue reading

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Modern Assembly: Mundane Items

Your Modern Assembly heroes likely have access to some modern equipment, even if they’re not in in a fully modern setting. The table below includes the most common modern items likely to be carried as personal equipment. Remember, if the … Continue reading

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A Warlock With a Gun: Re-skinning Basic D&D 4E Classes for Modern Games

As part of “Modern Assembly,” we’re tackling the idea of applying Dungeons & Dragons 4E to modern times. We’re providing you with plenty of material. But can it be done more directly? Can you just re-flavor D&D 4E with a … Continue reading

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Wealth: Cash and Assets in Modern Assembly

Modern Assembly supports many different worlds. In a game where modern characters don’t have access to a typical modern society, such as a post apocalyptic game or one where modern heroes are transported to a fantasy world, most of a … Continue reading

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