Category Archives: 3 Generations After The End
3 Generations After The End: View From The Bottom Of Greybar City
The following text was found encrypted with ROT13, hidden in a file tagged “Corrupt Image File”. It has the latest date of the 317 files in the directory, each containing a similar block of hidden and encrypted text. It’s all … Continue reading
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3 Generations After The End: Entry Gate Pamphlet
Welcome to Greybar City! We hope you enjoy your visit to our fair community. Feel free to ask a keeper if you have any questions about reconstructing a vibrant, advanced, and safe society in these modern times. Enjoy comfort and … Continue reading
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3 Generations After The End: Enemies
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. Sure, any setting will have monsters, but what about the all-too-intelligent enemies you might face? Bandits Bandits cling together to get safety in … Continue reading
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3 Generations from the End: Technology is Magic
“Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C Clarke In most of the cities within the post-apocalyptic world of 3 Generations After the End (3GATE), the priests rule. These are very different men of the cloth than … Continue reading
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3 Generations After the End: The Forests
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. The face of the world has irrevocably changed, three generations after the end. The landscape is divided neatly between vast swathes of desolate … Continue reading
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3 Generations After The End: Sanctuary, the Domain of Shedra the Witch
This article is part of 3 Generations After The End, a post-apocalyptic setting suitable for any role-playing system. They say it is Shedra’s magic that keeps the beasts out of the rolling hills and valleys of Sanctuary, and brings the rains … Continue reading
Filed under 3 Generations After The End, GM Tools

