Weekly Assembly: The End Is Nigh

Here we are, 8 months into what was originally conceived as a 90-day experiment to gather RPG-related links into a weekly digest. This is the 35th Weekly Assembly post, and the last one we’re scheduling for the foreseeable future. We’ll publish a retrospective on what we learned from the Weekly Assembly at some point fairly soon, so stay tuned.

If you’ve gotten anything out of the Weekly Assembly or will miss it when it’s gone, please let us know about it. Sure, there are many ways to get your RPG news – what works best for you?

We tried to go out the same way we came in – with a bang. So without further ado, have some gaming links.

At Home

Articles posted here on The Gamer Assembly.

Away

Content from people involved with The Gamer Assembly posted elsewhere across the Internet.

Product Announcements

New products and special events announced this week.

Notes From Abroad

Other interesting articles and cool links.

  • Save vs. Player vs. Player at TheSheDM: Never allowing character vs. character conflict in your campaign prevents incredibly cool sessions and plotlines, as this anecdote illustrates. It’s not for everyone, but it can motivate your group to roleplay with abandon.
  • Bulk Quantities at Kickstarter: Kickstarter clarifies the “No bulk rewards” rules in this blog entry. Turns out it’s not as bad as the initial reaction to the news.
  • The Bloodstone Pillars at Iron Canyons: Take a look at this rough map of a campaign set in and around the pillars rising out of a huge canyon. The overview text really sparks some adventure ideas. Nicely done!
  • Bonded to the World at Swords of Minaria: Experience rewards are one incentive to get your players to act in a certain way when they play in your game. Pay attention to what actions you reward and what you use as rewards, and try out one of these alternate ideas to change the feel of your game.
  • Calling All Minds at FATE SF: The folks over at FATE SF are compiling their list of General SF Links, and they need your help. If you have a link to an online SF resource that inspires you, pass it on.
  • Fun Magic at Project Perko: On using magic to change the world in a meaningful and colorful way. Focused on electronic RPGs, these ideas are applicable in tabletop RPGs as well.
  • Graffiti from Pompeii: It’s nice to know that scribbling on bathroom walls hasn’t changed significantly in 2,000 years.
  • Why I Love Saving Throws at Untimately: Saving throws can do many things, including fix the drawbacks of hit points, especially with high-level characters who can’t die from a fall at terminal velocity.

MetaRoundup

A roundup of roundups featuring links of interest to the tabletop RPG community.
Please let us know about other weekly roundups in the comments!

  • Keith Davies maintains In My Campaign and on Mondays he publishes a collection of Links of the Week including recommended Kickstarter projects and interesting YouTube videos. Take a look at this week's collection which includes researching spells using grimoires and other books of magic, barely-understood tech as the basis for Vancian casting, and a culture centered entirely around various oozes.
  • Gaming As Women gathers links in their This Week in Gaming and This Week in Feminism series of articles on Sundays. Both series are collected under the News category. This Week in Gaming features fundraising for the Micro Games Mega Project, harassment in video games on the cover of the New York Times, and a definition of accessibility in games.

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