Weekly Assembly: Post-PAX East

So a fair number of us here at The Gamer Assembly just got back from PAX East. I had a great time, even if I didn’t stay through until Sunday. And now it’s back to the grind, starting with this collection of links. Enjoy!

At Home

Articles posted here on The Gamer Assembly.

  • April’s Blog Theme at The Gamer Assembly is “Gaming Fools”, covering the outlandish, crazy, and over-the-top games and situations that grace every table at least once. Have a gonzo RPG article idea? Contact us for guest blogger opportunities!
  • The Call To Assembly, Volume 1, our collection of the first 2 months of Gamer Assembly posts is now available as a free PDF at RPG Now and as a not-free printed magazine at Lulu!
  • The GA Panel at PAX East by T.W.Wombat gives a panelist-eye view of the Gamer Assembly panel at PAX East on Friday. Thank you to everyone who came, and a double thank you to everyone who asked us questions!

Away

Content from people involved with The Gamer Assembly posted elsewhere across the Internet.

Notes From Abroad

Other interesting articles and cool links.

Wizards of the Coast went public with their announcement about the next edition of D&D on Monday 09 January 2012. We’re collecting D&D Next links in our wiki. If we’ve missed any good ones that you’ve read, feel free to let us know in the comments or join us in the chat.

  • The RPG User Agreement at Syntax Error leads with “Due to a printing error this text did not appear in every RPG ever published. We apologize for the inconvenience.”
  • On Village Resource at Hack & Slash contains a great collection of links to online generators of all stripes. From names to descriptions to mottos to demographics to adventure seeds, take a look here for online shortcuts when creating towns.
  • Here’s a quick and unpolished system to connect a player character to the game’s setting with personal relationships from Rob Donoghue’s Some Space To Think simply called An Idea. Looks like a great base for a more social RPG, and it can be used with almost any rules system.
  • Roleplaying Games About Evil at Deeper in the Game muses about how games that handle evil well always include some mechanism for compromising with evil with a quick decision in the moment that leads to regret. Also provides a great overview of some darkly-themed RPGs.
  • Also at Deeper in the Game but requiring a totally different entry, The Many XPs of D&D looks at rewards in past versions of D&D and imagines “XP Sockets” to personalize how the system gives rewards based on the campaign the group wants to have. Want to reward greed? Give XP for treasure. Story? Give XP for achieving plot milestones. I love this idea.
  • Roles, Classes, and Themes! Oh My! at RPG Musings imagines a stripped-down four-class structure for D&D, allowing players to personalize their characters with an endless variation of themes. Classes reflect the current 4e Roles, and things like weapon and armor choice would be tied to Themes.
  • Why did old-school D&D steer clear of rules for social conflict involving the PCs? Social Combat is Asymetric at Untimately looks at both OD&D and the Moldvay Basic/Expert D&D rules to examine the extent of social conflict rules, then extends the line of thought to explain why they stopped where they did. Great analysis and spot on conclusions.
  • I Am Dungeonmaster! at The Rhetorical Gamer recently watched the Dungeon Master in the D&D cartoon with horror. “That’s who I’m supposed to model myself after when I sit behind the screen? Seriously, no wonder we got a generation of D&Ders which spawned so many bad DMS.” And on a much more useful note, The Sages of Yore advocates using sage NPCs as information-based story pacing devices, which makes a great amount of sense to me.
  • I read a couple of great posts over at Gothridge Manor this week. Playing It Fast and Loose explores the good and bad sides of low-prep games, and includes a clip from The Hustler. Also, the classy local Assassins’ Guild provides many opportunities for story using only a bulletin board by posting a Notice of Impending Assassination. I love that plot device and will totally steal it for my game.

MetaRoundup

A roundup of roundups featuring links of interest to the tabletop RPG community.
Please let us know about other weekly roundups in the comments!

  • Roving Band of Misfits publishes their Weekly Roundup column every Sunday. This week’s Papercraft Dragon Edition gives us a reaction to Dungeon Crawl Classic, a week’s worth of articles on random encounters, and the Fourthcore One Page Dungeon submission entitled “The Tears of Mother Pestilence”.
  • Keith Davies maintains In My Campaign and he publishes a collection of Links of the Week including recommended Kickstarter projects and interesting YouTube videos. Take a look at this week’s collection which includes map porn at The Cartographers’ Guild, very cool colored tokens called Penny Gems, and blog articles on reskinning monsters and monster variants.

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