Modern Assembly: Mundane Items

Your Modern Assembly heroes likely have access to some modern equipment, even if they’re not in in a fully modern setting. The table below includes the most common modern items likely to be carried as personal equipment. Remember, if the hero has these things in their home, but they’re not likely to carry them to encounters that’s an Asset and should not be purchased from Cash.

Some common modern items have been intentionally left off the list. In the interest of only adding what is needed to the existing core material, items that are very similar to existing items should be treated the same. For example a briefcase can be treated as a backpack, a set of handcuffs can be treated as manacles and a flashlight is roughly equivalent to a hooded lantern (just swap batteries in place of oil).

Any item needing batteries or a filter to operate have one use included in its purchase price.

Item Price Weight Description
Audio Recorder 10 1 lb. Picks up sound within ten feet. Can record up to 8 hours. Batteries last 24 hours.
Batteries, Common 2 gp .5 lb. Batteries for small portable devices.
Batteries, Specialized 75 gp .5 lb. Batteries for larger devices like laptops or Cellular Interceptor.
Binoculars, Standard 15 gp 2 lb. You negate the penalty to Perception checks made to spot something over 10 squares away.
Binoculars, Advanced 520 gp 3 lb. As standard binoculars but also displays the distance of an object digitally and act as night vision goggles.
Bolt Cutter 4 gp 5 lb. Provides a +5 item bonus Strength checks made to break chains or locks.
Camera, Digital 50 gp .5 lb. Standard common amateur camera. Battery or outlet charged for 30 minutes every 8 hours.
Camera, Professional 360 gp 2 lb. Multiple Lenses for high quality photos. Can double as telescope. Battery or outlet charged for 30 minutes every 8 hours.
Cellular Interceptor 840 gp 1 lb. Can intercept cell phone calls within 5 miles with a successful Science check. Battery lasts for 10 hours, and is charged in 1 hour.
Demolitions Kit 25 gp 5 lb. Provides a +2 item bonus to Thievery Checks made to set or disarm explosives.
Duct Tape (120 ft) 5 gp 1 lb. Duct tape can support up to 200 pounds indefinitely, or up to 300 pounds for 1d6 rounds. Easily teared and applied. Character bound by Duct Tape must succeed on a DC 22 Strength or Acrobatics check to escape.
Electricians Kit 30 gp 12 lb. Provides a +2 item bonus to Mechanics Checks made to repair a computer or small electronic device.
Gas Mask 360 gp 5 lb. Protects the eyes and lungs from toxic gas. Can be used up to 12 hours before a filter is replaced.
Gas Mask Filter 40 gp 1 lb. Canister used to filter air in a gas mask.
Laptop 680 gp 3 lb. Portable Computer. Needs local wireless or Ethernet for Internet access. Battery lasts 4 hours and is outlet charged in 1 hour.
Lighter 1 gp - Instant fire, up to 3,000 times.
Mechanics Tools 50 gp 20 lb. Provides a +2 item bonus to Mechanics Checks made to repair a car or large mechanical device.
Metal Detector 150 gp 2 lb. Device that grants a +10 item bonus to Perception checks used to locate metal creatures or items.
Night Vision Goggles 360 gp 3 lb. Grants darkvision 20, but imposes a -4 to Perception checks due to poor clarity.
Phone, Basic Cell 15 gp - Common digital phone, that works in any area with cellular service. Needs to be outlet charged for 1 hour every 2 days.
Phone, Smart 360 gp .5 lb. Phone with digital camera, GPS, and Internet. Can be used to connect Internet to laptop without local wireless. Needs to be outlet charged for 1 hour every 6 hours.
Science Kit 40 gp 6 lb. Provides a +2 item bonus to Science Checks made to analyse objects.
Telephone Tap 50 gp .5 lb. Taps either into the line (usually in an adjacent room or outside the building) or is placed into the receiver and broadcast to a Walkie-Talkie frequency. Requires a Mechanics check to place.
Video Camera 100 gp 1 lb Can record up to 5 hours of video and audio. Batteries last up to 12 hours.
Walkie-Talkie 360 gp 1 lb. Allows direct communication on thousands of unique frequencies, up to a range of 15 miles. Needs to be outlet charged for 1 hour every 6 hours.

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