Fated Theme – Modern Assembly

. . .to be fated by Khanh Hmoong

Some people are born great, some achieve greatness and some are just surrounded by the abyssal horrors! Fiction is filled examples of heroes who aren’t smarter, faster or stronger than everyone else, they’re just in the wrong place at the wrong time. Yet somehow these hapless regulars wind up on top! One way or another, they not only survive the fight but they manage to contribute significantly to the final victory, while fighting alongside super cops and powerful wizards.

These heroes rarely begin adventuring careers by choice. More often than not, adventure springs right up around them. They could be the only person who seems to notice the demons in their hometown. It could be that a group of established heroes are venturing into the local woods, and the fated is persuaded at knife point to come along as their guide.

No matter your reason for adventuring, you soon pick up other useful skills, and may even eventually gain a bit of courage and self confidence. Even when your battling against epic foes, there’s always that bit of luck or fate tat shines through.

Examples include Xander, Kagome, Katniss or Stephanie Plum.

Fated Starting Feature

You always seems to be have a little bit of extra skill just when it seems that failure is inevitable. Whether it’s fate or just a surge of willpower when all hope is bleak, the you get the job done when it’s the most critical.
Benefit: You gain the Burst of Hope power.

Burst of Hope Fated Utility 1
At the last moment you fumble with your tools as you try to disable the doomsday device. By some stroke of luck, they fall in just the right spot.
Encounter * Martial
No Action       Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result.
Effect: You add 1d4 + 1 to the triggering roll. At 11th level you add 1d4 + 2. At 21st level you add 1d4 + 4.

Fated Level 5 Feature
With all the crazy stuff happening in your life, you find yourself constantly running just out of reach of the next villainous threat.

Benefit: You gain a +1 power bonus to all defenses vs. opportunity attacks. This bonus increases to +3 vs. opportunity attacks made by aberrations or undead.

Fated Level 10 Feature
Sometimes when things seem there worst, that’s when the greatest opportunities arise. You spin a great failure into a moment of keen insight.

Benefit: Whenever you roll a natural 1, your action still fails as normal. Your next attack roll, a saving throw, a skill check, or an ability check gains a +2 power bonus.

Optional Powers

Level 2 Utility Power
Sometimes you just have to get across the room, in an impossible amount of time. You find something greater, deep inside, when the need is high.

Burst of Speed Fated Utility 2
With a great push you launch yourself desperately across the room.
Encounter
Minor Action Personal
Effect: You gain a +2 power bonus to speed until the end of your next turn.

Level 6 Utility Power
When your surrounded by soldiers in full battle gear and brutes with bulging muscles, it’s easy for enemies to forget just how tough you can be.

Tougher Than I Look Fated Hero Utility 6
When things get tough you rise to the task, shrugging off your enemies assault so that you can be the hero your destined to be.
Daily
Minor Action Personal
Effect: You gain resist 3 to all damage until the end of your next turn. At 21th level this increased to resist 6.

Level 10 Utility Power
It’s easy for others to dismiss your character in battle, but they have no idea how many times you’ve risen to the challenge. You know how to shrug off a debilitating effect and come back strong.

Sudden Revival Fated Hero Utility 10
Just when it looked like you were out of the fight for good, you stand and do what’s needed.
Daily
Free Action Personal
Trigger: You start your turn dazed, dominated or stunned (save ends).
Effect:  You make a save vs. that effect with a +2 power bonus.

*If this seems familiar it’s based on a theme written for A Night in Lonesome October. Modern characters were heavily considered for that project and it seemed folly not to include it in this project.

1 Comment

Filed under D&D 4E, Modern Assembly